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Old Jan 05, 2008, 12:48 AM // 00:48   #1
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Default difficulty?

there's one in the game? like I see normal mode and master mode, whats up with that?
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Old Jan 05, 2008, 12:52 AM // 00:52   #2
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Did you mean Hard Mode?

Wiki article

Quote:
Hard Mode is a game mode that presents each mission and explorable area on a harder difficulty. A player must complete a campaign on normal mode before they can play it on hard mode. Hard mode exists for all PvE game content except for pre-Searing Ascalon, Monastery Overlook, Lion's Gate, and the Island of Shehkah.

While in hard mode, players earn 50% more experience points from combat.
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Old Jan 05, 2008, 04:52 AM // 04:52   #3
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Imagine the starter areas of the game... lots of level 4-5 monsters.
Now imagine coming back there as a level 20 character to fact level 24 monsters.
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Old Jan 05, 2008, 07:40 AM // 07:40   #4
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Hard mode is scary :P
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Old Jan 06, 2009, 08:27 PM // 20:27   #5
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HM?? Scary?? Naw just run around and kill stuff! anyways @OP. Normal mode is the way you play through the game at the first time, where monster levels are scaled in accordance of their position on the story line. Once you have beaten a campaign you will unlock HM (hard mode) which will make everything lvl20 or higher with better skills. e.g Hulking Stone Eles in ascalon post searing are lvl 3 in normal mode but in HM they are lvl 24 (AFAIK)
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Old Jan 06, 2009, 09:13 PM // 21:13   #6
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Quote:
Originally Posted by djknitex View Post
whats up with that?
Older players were complaining that the game was no longer challenging. And that a number of skill additions and nerfs had made some areas easier and easier.

Hence Hard Mode was born, where all mobs(and their AI/levels/skills bars/group sizes) in all areas were buffed and gameplay meant solely for the advance players. The mystique of that didn't last long though. *shrugs

*edit Thanks for pointing that out Hawk. :laughs: I looked at the dates too before posting, but the '08 felt normal. Still gonna be a while before it hits me that its already '09.

Last edited by DarkFlame; Jan 06, 2009 at 10:26 PM // 22:26..
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Old Jan 06, 2009, 09:58 PM // 21:58   #7
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Yes, and then the screaming started about it being too hard, and bosses being impossible to beat. And that continues to today.

And, of course, there followed the bashing of ArenaNet for making you have to work at beating the game in Hard Mode. (The players capable of thinking about builds and strategy were quiet because they were busy playing the game.)
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Old Jan 06, 2009, 10:10 PM // 22:10   #8
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Quote:
Originally Posted by Daft Shifty View Post
HM?? Scary?? Naw just run around and kill stuff! anyways @OP. Normal mode is the way you play through the game at the first time, where monster levels are scaled in accordance of their position on the story line. Once you have beaten a campaign you will unlock HM (hard mode) which will make everything lvl20 or higher with better skills. e.g Hulking Stone Eles in ascalon post searing are lvl 3 in normal mode but in HM they are lvl 24 (AFAIK)
Thead necromancy!
The last time somebody posted on this thread was in January of 2008... about 1 year ago.
Since you are new here, you are forgiven. Just remember to always look at the date of a thread when you find it via search/related posts links before posting.
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Old Jan 07, 2009, 01:45 AM // 01:45   #9
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Hey, at least he was using search!
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